Some thoughts on writing fight scenes
My novel, War of the Unbound, is an action fantasy in an African-inspired setting. So there are a couple of fights here and there. I love a good fight scene and a bad one makes me cringe – especially if I’m the one who wrote it. Here are some things I learned while writing the book.
There are two parts of a fight scene: the actions and the words.
The action is the mechanics of the fight, from the details of each punch thrown and techniques of the combatants to bigger arcs of upper-hand and reversals. For this I research the combat styles by watching whatever fights and demonstrations I can find online. I think about the characters’ training, skills, weapons and their bodies, and how those would interact. Then I consider the space they’re fighting in. I draw out floor plans and move the pieces around. Are there levels to exploit, or cover, or improvised weapons at hand? The choreography brings together all these elements into movement that tells a story. Do I want the hero to kick ass or almost die? Do they win by grit, cunning or luck? If they win at all. The fight needs reversals, and rise and release of tension. If the reader can tell who will win and how then the fight is boring.
All of this action needs to be expressed – scraped off the notes and doodles and shaped into prose. The first priority is clarity, then rhythm. I usually overwrite the first draft often by more than triple the word count I need. The aim is to have the bodies and their actions in the space absolutely clear. Then I start cutting to create rhythm. Writers control the time it takes to see a drop of sweat fall or a bone splinter under a strike. Or things can happen in a blur and panic of movement. Does the rhythm serve the points of tension in the story of the fight? Slow to build, fast to release is a good guideline.
A great fight scene comes down to tension. If it’s not believable, tension is lost. If it’s predictable, tension is lost. If it’s confusing, tension is lost. Pull your scene tight as a bow string and it’ll fly like an arrow and hit just as hard.
To be a beta reader of War of the Unbound, drop me a line at firstname.lastname@example.org